21st August 2019

Object to primitive conversion

What happens when objects are added obj1 + obj2, subtracted obj1 - obj2 or printed using alert(obj)?

In that case, objects are auto-converted to primitives, and then the operation is carried out.

In the chapter Type Conversions we’ve seen the rules for numeric, string and boolean conversions of primitives. But we left a gap for objects. Now, as we know about methods and symbols it becomes possible to fill it.

1. All objects are true in a boolean context. There are only numeric and string conversions.
2. The numeric conversion happens when we subtract objects or apply mathematical functions. For instance, Date objects (to be covered in the chapter Date and time) can be subtracted, and the result of date1 - date2 is the time difference between two dates.
3. As for the string conversion – it usually happens when we output an object like alert(obj) and in similar contexts.

ToPrimitive

We can fine-tune string and numeric conversion, using special object methods.

There are three variants of type conversion, so-called “hints”, described in the specification:

"string"

For an object-to-string conversion, when we’re doing an operation on an object that expects a string, like alert:

// output

// using object as a property key
anotherObj[obj] = 123;
"number"

For an object-to-number conversion, like when we’re doing maths:

// explicit conversion
let num = Number(obj);

// maths (except binary plus)
let n = +obj; // unary plus
let delta = date1 - date2;

// less/greater comparison
let greater = user1 > user2;
"default"

Occurs in rare cases when the operator is “not sure” what type to expect.

For instance, binary plus + can work both with strings (concatenates them) and numbers (adds them), so both strings and numbers would do. Or when an object is compared using == with a string, number or a symbol, it’s also unclear which conversion should be done.

// binary plus
let total = car1 + car2;

// obj == string/number/symbol
if (user == 1) { ... };

The greater/less operator <> can work with both strings and numbers too. Still, it uses “number” hint, not “default”. That’s for historical reasons.

In practice, all built-in objects except for one case (Date object, we’ll learn it later) implement "default" conversion the same way as "number". And probably we should do the same.

Please note – there are only three hints. It’s that simple. There is no “boolean” hint (all objects are true in boolean context) or anything else. And if we treat "default" and "number" the same, like most built-ins do, then there are only two conversions.

To do the conversion, JavaScript tries to find and call three object methods:

1. Call obj[Symbol.toPrimitive](hint) – the method with the symbolic key Symbol.toPrimitive (system symbol), if such method exists,
2. Otherwise if hint is "string"
• try obj.toString() and obj.valueOf(), whatever exists.
3. Otherwise if hint is "number" or "default"
• try obj.valueOf() and obj.toString(), whatever exists.

Symbol.toPrimitive

Let’s start from the first method. There’s a built-in symbol named Symbol.toPrimitive that should be used to name the conversion method, like this:

obj[Symbol.toPrimitive] = function(hint) {
// must return a primitive value
// hint = one of "string", "number", "default"
};

For instance, here user object implements it:

let user = {
name: "John",
money: 1000,

[Symbol.toPrimitive](hint) {
return hint == "string" ? `{name: "\${this.name}"}` : this.money;
}
};

// conversions demo:
alert(user); // hint: string -> {name: "John"}
alert(+user); // hint: number -> 1000
alert(user + 500); // hint: default -> 1500

As we can see from the code, user becomes a self-descriptive string or a money amount depending on the conversion. The single method user[Symbol.toPrimitive] handles all conversion cases.

toString/valueOf

Methods toString and valueOf come from ancient times. They are not symbols (symbols did not exist that long ago), but rather “regular” string-named methods. They provide an alternative “old-style” way to implement the conversion.

If there’s no Symbol.toPrimitive then JavaScript tries to find them and try in the order:

• toString -> valueOf for “string” hint.
• valueOf -> toString otherwise.

For instance, here user does the same as above using a combination of toString and valueOf:

let user = {
name: "John",
money: 1000,

// for hint="string"
toString() {
return `{name: "\${this.name}"}`;
},

// for hint="number" or "default"
valueOf() {
return this.money;
}

};

alert(user); // toString -> {name: "John"}
alert(+user); // valueOf -> 1000
alert(user + 500); // valueOf -> 1500

As we can see, the behavior is the same as the previous example with Symbol.toPrimitive.

Often we want a single “catch-all” place to handle all primitive conversions. In this case, we can implement toString only, like this:

let user = {
name: "John",

toString() {
return this.name;
}
};

alert(user); // toString -> John
alert(user + 500); // toString -> John500

In the absence of Symbol.toPrimitive and valueOf, toString will handle all primitive conversions.

Return types

The important thing to know about all primitive-conversion methods is that they do not necessarily return the “hinted” primitive.

There is no control whether toString() returns exactly a string, or whether Symbol.toPrimitive method returns a number for a hint “number”.

The only mandatory thing: these methods must return a primitive, not an object.

Historical notes

For historical reasons, if toString or valueOf returns an object, there’s no error, but such value is ignored (like if the method didn’t exist). That’s because in ancient times there was no good “error” concept in JavaScript.

In contrast, Symbol.toPrimitive must return a primitive, otherwise there will be an error.

Further operations

An operation that initiated the conversion gets the primitive, and then continues to work with it, applying further conversions if necessary.

For instance:

• Mathematical operations, except binary plus, convert the primitive to a number:

let obj = {
// toString handles all conversions in the absence of other methods
toString() {
return "2";
}
};

alert(obj * 2); // 4, object converted to primitive "2", then multiplication made it a number
• Binary plus will concatenate strings in the same situation:

let obj = {
toString() {
return "2";
}
};

alert(obj + 2); // 22 (conversion to primitive returned a string => concatenation)

Summary

The object-to-primitive conversion is called automatically by many built-in functions and operators that expect a primitive as a value.

There are 3 types (hints) of it:

• "string" (for alert and other operations that need a string)
• "number" (for maths)
• "default" (few operators)

The specification describes explicitly which operator uses which hint. There are very few operators that “don’t know what to expect” and use the "default" hint. Usually for built-in objects "default" hint is handled the same way as "number", so in practice the last two are often merged together.

The conversion algorithm is:

1. Call obj[Symbol.toPrimitive](hint) if the method exists,
2. Otherwise if hint is "string"
• try obj.toString() and obj.valueOf(), whatever exists.
3. Otherwise if hint is "number" or "default"
• try obj.valueOf() and obj.toString(), whatever exists.

In practice, it’s often enough to implement only obj.toString() as a “catch-all” method for all conversions that return a “human-readable” representation of an object, for logging or debugging purposes.

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